Gamesindustry News Feed - Gamesindustry.biz
Artikelen over Gamesindustry News Feed - Gamesindustry.biz
“Years of building, pitching and raising for games made the same failure painful to watch” – Why GameDataCore wants to find out how players feel
The Brighton-based start-up’s new platform analyses Steam reviews to find out what players think, and what studios should do next
A guide to six regulatory risks shaping games in 2026
EU and national legislators are tightening their regulatory frameworks, and games sit right in their path
Epic Games delays Disney game and tells developers to go “AI first”
Epic Games has delayed its upcoming Disney collaboration - a shooter featuring characters from the Marvel and Star Wars
Dragon Quest creator Yuji Horii releases game he says he made with AI in about 30 minutes
Yuji Horii, the creator of Dragon Quest, says he has produced a new game using AI in about 30 minutes.
Nintendo’s Latin America VP says there are no plans to ditch physical games
Nintendo has no plans to move away from physical games.
Nvidia reportedly ends GeForce RTX 5090 graphics card production
Nvidia has reportedly stopped manufacturing the GeForce RTX 5090, including the D variants made for the Chinese market.
Aream & Co: Games industry M&A generates $57.8 bn in Q3, including EA’s $55bn leveraged buyout
Content-focused M&A accelerated during the quarter, while public market revenue jumped 122% year-on-year to $1.3 billion
Game Developer veteran Chris Kerr launches Vertical Slice, a games publication “giving workers a voice and holding power to account”
The outlet, which is entirely funded by reader subscriptions, will also include a free repository of pitch and design documents
The happiest man in gaming hates generative AI
Dwarf Fortress creator Tarn Adams on bloated AI code, vampire computers, and surviving on Steam
Group behind GTA 6 leaks threatens to release alleged full build of game including story mode
Warning reportedly states “Take-Two gets one way out: physical disks and a public apology”
BAFTA awards over £270,000 to 112 recipients in UK and US to support career growth in games, film, and TV
Grants provided via the 2026 Prince William BAFTA Bursary and scholarship programmes
This should be game streaming’s moment. It’s not | Opinion
The launch of GTA 6, with console hardware overpriced and facing scarcity, should be perfect for a game streaming breakthrough – but nobody seems to care
Undead Labs boss “reluctant to share” number affected by layoffs: “I would hate to reduce the impact to those individuals to a number or statistic”
State of Decay dev became an “employee-owned studio” following ongoing restructuring at Xbox
Paramount Pictures adapting live-action movie set in Cyberpunk 2077 universe, co-produced by CD Projekt Red
“We’re excited about Paramount as a future partner who shares our creative ambitions for the Cyberpunk franchise,” said CDPR co-CEO Michał Nowakowski
Video games aren’t the enemy of kids’ mental health – ignoring them is | Opinion
Sarah Sorrell, charity director for Safe In Our World, on why parents should assess the games their kids play and understand their importance for mental health
Sony agrees to transfer over 400 global VR patents to Meta following December 2025 agreement
Sony reportedly sold more than 40 of these patents to Meta between June and September this year
Avalanche Studio Group to globally publish, market, and distribute titles from Supermassive Games
Nordisk Game subsidiaries will remain “fully creatively independent” and retain ownership of individual portfolio and development plans
Ubisoft announces shutdown of Rainbow Six Mobile seven months after global launch
“While we are proud of what this team and community have built together, our team will move on to other long-term strategic projects,” says developer
Mixtape wins three awards at Australian Game Developer Awards 2026, including GOTY
Beethoven & Dinosaur’s nostalgic title praised by judges for being “a triumph in virtual storytelling”
“A creative idea can save more money than AI can right now” – Glen Schofield on his retirement, Callisto Protocol’s development, and the state of AAA
The Call of Duty and Dead Space alumnus explains why he doesn’t view AI as a tool and why he isn’t a fan of remote work
NBA 2K27 tops US August charts, becomes third-best selling game of 2026 | US Monthly Charts
New games dominated the Top 5, including Madden NFL 27, Marvel Tōkon: Fighting Souls, EA’s Kickoff bundle, and Star Wars: Zero Company
Safe In Our World launches Four Billion Players campaign to make mental health support more accessible for gamers
Mental health charity calling on developers, publishers, and platforms to “develop practical ways to put support in front of players”
Xbox announces new XP division to deliver transmedia spinoffs including film, TV, and theme parks
The division will be led by former Mojang president Kayleen Walters, who will be replaced by Reddit’s Maria Angelidou-Smith
Hell Let Loose developer Expression opens new studio in Manchester “in response to what’s happening in the talent market”
Studio will continue to support remote working, but says physical location will “support the lifestyle of our team” along with requirements of co-dev partners
Gardens Interactive, founded by veterans behind Journey and Sky: Children of the Light, raises over $35m in Series B funding round
Led by Lightspeed Venture Partners, latest round brings total investment to more than $70 million
Fireshine Games acquires Necesse dev Fair Games, described as a “defining moment” for Danish indie studio
“Necesse has been looking for a partner for a long time, and Fireshine feels like the perfect fit,” says Fair Games founder and CEO
Gravity Well lays off more than 40 developers after losing its funding
Gravity Well, an independent studio founded by Respawn Entertainment alumni, has let go of the majority of its team aft
Star Wars Zero Company developer Bit Reactor begins bringing furloughed staff back
Star Wars Zero Company developer Bit Reactor has started bringing back staff it furloughed ahead of the game’s launch.
Discord protection bot Double Counter hit by breach exposing around 1 million email addresses
Update: October 12, 7.30pm: Discord has now responded to the Double Counter data breach, saying it was not a breach of
Wizards of the Coast union expands, demands company stop pushing generative AI
The Dungeons & Dragons and Magic: The Gathering teams at Wizards of the Coast are unionizing, and are calling on Hasbro
Paramount Games Studio and WB Games merge under Skydance following completion of $111bn acquisition
Combined games unit will be led by Paramount Game Studio president Tony Driscoll
How to run an indie game studio: Part 2, Defining your future
Business coach Martijn van Zwieten explains how to set a long-term goal for your studio that will define the boundaries for every decision you make
Unity unveils a web-based AI game creation platform
Unity Spark will launch later this year on Google Playground
Asha Sharma reportedly informs staff that Xbox has “started to return to growth” during internal town hall
“We’re making the right decisions to reinvest in the business,” says Sharma as Xbox continues to undergo major restructuring
GamesIndustry.biz to host panel at Game Republic’s Investment Summit at MCM Comic Con October 2026
Summit includes five talks games funding, development, building sustainable studios, and creating long-term value with original IP
Paramount and Warner Bros. Discovery operating under Skydance following completion of $111bn merger
CEO David Ellison warns that merger will require the company to make “difficult decisions” including “changes and impacts”
Resident Evil games engagement leapt 50% following release of Zach Cregger’s movie, but analysts say real value is in brand building
Resident Evil 2, which like the film is set in Raccoon City, saw a particularly high jump in daily active users
Sega won’t “entrust the creative aspect of games to AI,” but is using tech to “improve efficiency” in other departments
Senior executive officer and deputy chief business officer Tsuyoshi Saito said Sega is “very cautious” about how it implements generative AI during development
Brazil wants to be in “the top five game producers in the world in less than 10 years”
Brazil’s games industry body has set some lofty goals – but the region is growing fast in terms of players and revenue
South Australian government makes largest investment in game development by doubling its Digital Games Fund to $1m
This year’s DGF offers three funding streams to support all stages of game production to boost local game development
Star Wars: Galactic Racer launches on Amazon Luna as part of Prime subscription
“Luna players can jump into the single-player campaign the moment it launches without needing to own a console or wait for a lengthy download”
NBA 2K25 servers to shut down on December 31, single-player story mode will become unplayable
Decision to sunset 2K25 follows 2K’s trajectory of delisting NBA games over the course of two years
Arc Raiders and The Finals are getting TV series and film adaptations
Embark Studios’ Arc Raiders and The Finals are both being adapted for TV and film.
Ninja Theory begins laying off staff, according to employee posts
Ninja Theory has begun laying off employees.
Free-to-play playtime is broadly flat as gacha RPGs drive PC growth, says Newzoo
“F2P is not dying,” according to a Newzoo special focus report that challenges assumptions that free-to-play is in decl
Sony introduces AI upscaling to base PS5; Marvel’s Wolverine and Ghost of Yōtei are first games to implement new tech
PlayStation Spectral Super Resolution (PSSR) remains exclusive to the PS5 Pro, which SIE says is the “gold standard”
“It’s less risky to be the masters of our own fate” – The AAA developers going indie
Veterans from Warner Bros and 2K explain why the low pay and uncertainty of the indie space beats “doomscrolling on LinkedIn”
Jagex responds to use of generative AI in RuneScape trailer made by “trusted external partner”
Developer removes promotional material as it investigates situation, says it highlights “an issue with our own processes which we must address”
Disney president and CCO dismisses rumours of Epic Games buyout: “Those are not the conversations we are having right now”
Disney and Epic remain focused on creating transmedia content to promote franchises, most recently with The Mandalorian and Grogu
Capcom aims to enhance its propriety RE Engine with AI to accelerate efficiency in QA, debugging, and data processing
Some improvements will be open-sourced to support AI training, with the long-term goal of evolving its RE Engine into an “AI-generation game engine”
Sony’s consultation on physical media: better late than never | Opinion
Belatedly asking partners for their views on the discontinuation of physical media suggests that Sony is finally realising how consequential that decision is
In pictures: the Best Places To Work Awards 2026
A full gallery of attendees and winners at last night’s event
“Quite often it’s given me more to do” – Why AI might be creating more work for games companies, rather than saving time
At the GamesIndustry.biz HR Summit, attendees explained how any efficiency gains from generative AI are countered by employee anxiety, potential data leaks, and
Bungie co-founder and Destiny 2 narrative director launch transmedia studio Stone Kite
“Instead of starting in one medium and adapting outward, we bring global creators from different disciplines to shape the world together”
Winners of the UK Best Places To Work Awards 2026 revealed
Twenty-five UK companies were recognised for their excellence in supporting staff
Reigns developer Nerial closes following “significant trading losses” over past two years
Parent company Devolver to retain rights to existing games; recent financial report indicates studio lost over £800,000 in 2025 and nearly £1 million in 2024
2XKO would have needed an MAU base “in the high hundreds of thousands, if not millions” to succeed
Riot Games CPO Marc Merrill says while 2XKO resonated with some players, its audience was “not nearly enough” to support a live service model
Krafton shuts down PUBG spin-off Black Budget nine months after closed alpha test
Korean developer concluded the game’s “current direction would not allow [it] to deliver an experience players could enjoy over the long term”
Consumer Protection Cooperation Network launches coordinated actions against nine companies on in-game currency
On 30 September 2026, the Consumer Protection Cooperation (CPC) Network launched coordinated actions against nine video
Ubisoft Workers of Montreal Union petition to “preserve hybrid work” secures over 300 signatures
United Videogame Workers Union shared its support, stating that UVM “are leading the change in our collective struggle for dignified work and economic justice”
Jobs roundup: October | Playstack CEO Harvey Elliott voted chair of UKIE
Michał Platkow-Gilewski promoted to VP of global communications and marketing at CD Projekt Red
PC and console revenue charts led by new releases in August | Newzoo charts
EA Sports Madden NFL 27, Big Walk, Star Wars Zero Company, and Hell Let Loose: Vietnam among the titles in the Top 20
Ubisoft renames Creative House 2, home of The Division, Ghost Recon and Splinter Cell, as Massive Entertainment
Ubisoft has announced that its Creative House 2 business unit, which houses Tom Clancy’s The Division, Ghost Recon, and
Alleged hacker arrested over leak that exposed GTA Online’s daily revenue
Dutch police have arrested a 24-year-old Amsterdam man in connection with an investigation into ShinyHunters, the hacki
Xbox CEO Asha Sharma insists “Xbox is not for sale”
Xbox CEO Asha Sharma has pushed back on speculation that Microsoft could spin off its games division, telling the New Y
The Witcher 3 hits its highest-ever Steam concurrent player count following Remastered launch
The Witcher 3: Wild Hunt has hit its highest concurrent player count on Steam since launch following the launch of CD P
Grasshopper Manufacture becomes independent as it splits from NetEase Games
NetEase Games acquired the developer from GungHo Group in 2021 for an undisclosed sum
How to run an indie game studio: Part 1, What is a studio?
Business coach Martijn van Zwieten provides the first part of a five-part series on successfully managing an indie studio
Zynga reportedly almost acquired Supercell for $400m in 2012, but deal fell through following failure of OMGPop
“I wish I had more confidence as a founder and CEO to go against the grain and fire my board for being idiots,” said Zynga’s founder
Dune Awakening’s creative director on copying Hollywood, in-game advertising, and why style beats photorealism
As Dune Awakening makes its way to consoles, Joel Bylos reflects on how Funcom’s future might lie in targeting lower-powered devices
Housemarque and Bithell Games join Game Republic New Horizons speaker lineup, Nintendo to host open session for developers and publishers
Additional speakers include Housemarque VFX lead Robbert Groenendijk and Bithell Games’ Mike Bithell
Valve is updating Steam’s Discount & Events section to become more “dynamic and personalised”
New system will be fully implemented in early 2027, removing the need for publishers to manually schedule curated placements
Global game content revenue forecast to rise 2.3% to $229.1bn in 2030, supported by PC and Asia-Pacific market
Predicted growth driven by publishers prioritising monetisation of existing audiences over acquiring new players
How indie studios can survive industry volatility | Opinion
The head of Nova Assembly offers a six-part manifesto for indie survival, from abandoning the single-project model to avoiding reliance on publishers
“Why should we just give up the entire month of November?” – The indie games going head to head with GTA 6
Fairy Mount and Devolver Digital explain why they are releasing their titles against what could be the biggest game launch of all time, and analysts weigh in on
Sony to skip CES 2027 for first time since expo’s inaugural event in 1967
Decision made as Sony shifts focus to “entertainment, intellectual property, and technology geared to support creators”
National Videogame Museum launches UK-wide survey on game preservation
The National Videogame Museum has launched a UK-wide survey aimed at mapping the state of video game preservation acros
“It’s a nice story to tell”: How DICE bounced back from Battlefield 2042’s disastrous launch to release the blockbuster Battlefield 6
Rebecka Coutaz, VP and GM for Battlefield Studios Europe, details the changes in thinking that led to the latest entry selling 7m units in three days
Report: Sony surveying developers about dropping PlayStation disc support
The platform holder announced it was ending production of physical discs in January 2028 earlier this year
Wardogs studio chief Brammer insists he isn’t “pro crunch, I am pro hard work”
The military shooter has sold over three million copies since its launch almost three weeks ago